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Can I Become a Werewolf Again Skyrim

Werewolf from Skyrim.png

For other uses, see Lycanthropy.
"At that place are those who believe that when dark descends upon Skyrim, werewolves descend upon the unwary..."
―Loading Screen[src]

Lycanthropy is a disease that tin can be received in The Elderberry Scrolls V: Skyrim. Werewolves are men and women who can transform into powerful, monstrous wolves one time a mean solar day. Opinions on Lycanthropy vary among factions in Skyrim: some members of the Companions in Whiterun see it as a blessing, a way of drawing out the force and ferocity of their inner beast (though the Harbinger, Kodlak Whitemane sees it as more of a curse that holds him back from entering Sovngarde later decease). On the contrary, the Silvery Hand and the Vigilants of Stendarr meet it as a violation of nature. As of Dawnguard, werewolves have been incorporated into the wild as randomly encountered creatures.

Contents

  • 1 Concrete appearance
  • ii Becoming a werewolf
  • iii Bloodlust
  • 4 Curing Lycanthropy
    • iv.1 Conventional method
    • 4.2 Vampire method
    • 4.iii Panel commands
  • 5 Beast Form
  • vi Attacks
  • 7 Advantages
    • 7.1 Perk tree
    • 7.two Feedings
    • 7.3 Disease immunity
    • vii.4 Shapeshifted
    • 7.5 Ring of Hircine
    • vii.half-dozen Frostmoon Pack
    • 7.7 Shifting
    • 7.eight Giants
  • 8 Disadvantages
    • 8.1 No sleeping bonus
    • 8.ii Shapeshifted
    • eight.3 Weapon loss
    • 8.4 Low armor
  • nine Werebears
  • 10 Quests
  • 11 Gallery
  • 12 Trivia
  • 13 Bugs
  • fourteen Appearances

Physical appearance

The appearance of the werewolf in Skyrim is that of a large wolf-like humanoid animate being with razor abrupt claws and a gear up of big teeth. Unlike the more wolf-faced wait of the Bloodmoon werewolves, the werewolves of Skyrim have monstrous faces and muscular builds. Males are slightly taller than females. Their eyes in wolf form are yellow, while in human form the eyes of an NPC werewolf are argent. Werewolves in Skyrim have less fur than the Bloodmoon werewolves, their artillery are longer and possess more strength.

Becoming a werewolf

If the Dragonborn contracts Lycanthropy, they volition have the ability to turn into a werewolf. The only way to go this illness is by progressing through the Companions questline. The procedure by which the Dragonborn becomes a werewolf is activated through the Magic menu, Powers tab: Beast Form. This resembles a standard power in that it can be marked as a favorite and assigned a quick-change number equally whatever other power, spell, shout, weapon, or armor.

Lycanthropy is contracted as role of the blood ritual that occurs during the Companions quest, "The Silvery Hand." The starting time transformation through this disease vector is particularly trigger-happy, assuasive the Dragonborn to cruise outside The Underforge of Whiterun in bestial class; in that location are two exits, i to the city, and a 1-manner exit to the eastern environs. Afterwards the Dragonborn "feeds" or just waits, the screen blacks out, then the Dragonborn turns back to their original course, unclothed, and begins being questioned by Aela the Huntress.

The Dragonborn may besides get a werewolf when wearing the Ring of Hircine during the quest "Ill Met past Moonlight" for the Daedric Prince Hircine. This is temporary and the Dragonborn does non contract lycanthropy.

In Dawnguard, if the Dragonborn is cured of Lycanthropy or becomes a Vampire Lord, they can talk to Aela and she can brand them a werewolf over again, canceling out vampirism. To go a Vampire Lord again, they need to ask Serana or Harkon (if sided with the vampires). If sided with the Dawnguard, the Dragonborn must consummate their quest line. Players can as well become to Redwater Den and interact with the Bloodspring.

Bloodlust

Bloodlust is a feeding method used by lycanthropes. Histrion-controlled werewolves consume the flesh of corpses to extend the duration of their lycanthropic course. Each corpse extends the transformation an additional 30 seconds while also restoring health. If one chooses not to wait the minute or two one might have left, just wait a few hours.

Curing Lycanthropy

Conventional method

The Dragonborn may cure themselves at whatsoever time by taking a Glenmoril Witch Head back to Ysgramor's Tomb, activating the Flame of the Straw and defeating their animal spirit. Once Lycanthropy is cured in this fashion, the Dragonborn cannot contract Lycanthropy again, nor do they have access to The Underforge.

At the end of the Companions questline, a radiant quest "Purity" becomes available for those Companions who wish to rid themselves of the disease. For that quest, the Dragonborn possess a head of a Glenmoril Witch, and bring it and the Companion back to the Flame of the Harbinger, proceeding as with Kodlak and the Dragonborn. If the Dragonborn has killed all v witches, it is possible to cure all of the The Circle, except for Aela the Huntress who does not want to be cured.

Note that the witches do not respawn, so if the Dragonborn has non kept the spare heads, the only mode to go on with this method is to add together the heads to the Dragonborn's inventory via the Panel. The command for this is player.additem 0002996F i.

Vampire method

If the Dragonborn chooses to go a Vampire Lord and they are already a werewolf, and then Beast Course volition be removed from the Dragonborn'southward ability menu.

Console commands

Another style of curing lycanthropy is via console commands; open the console and type, thespian.removespell 00092C48. By using the console command lawmaking showracemenu to modify the Dragonborn'southward race, lycanthropy is immediately removed. This is likewise true of the changesex command.

Brute Course

When the Dragonborn becomes a werewolf, they acquire a new ability known as Animal Course. This allows them to transform into a werewolf once a day; withal, the process takes a few seconds, during which they are vulnerable to attacks. Once transformed, the Dragonborn remains a werewolf for ii.v minutes of real time. It is possible to extend this time past approaching a corpse and feeding on it by activating it every bit if looting it. This restores fifty points of Health and gives an additional 30 seconds of fourth dimension as a werewolf. Fauna grade can be extremely useful in situations where equipment is removed, such as the quest "No One Escapes Cidhna Mine" and other prison escape attempts. In some scenarios, the Dragonborn'southward equipment (such as swords, ex: Dragonbane) volition stay equipped after the transformation. However, the equipment does not add actress harm to attacks, but one handed skill will increase as if the Dragonborn were still in human form.

When in animal course, a notable size increase occurs. This is a real alter in the graphic symbol'due south size, not just a visual effect, and it may cause certain areas or dungeons to be impossible to traverse while in animate being course. Walking backwards may permit the Dragonborn to pass nether a depression overhang. In the Special Edition, the Dragonborn'due south equipment is automatically re-equipped upon leaving Creature Class. confirmation needed

Attacks

  • While sprinting, pressing either attack buttons to utilise a accuse assail does three times the harm of a normal swipe. This set on likewise knocks enemies down, and they accept some fourth dimension to get back on their feet. This attack is especially effective against giants.
  • While pressing any movement push button and the attack push is clicked and held for a 2d longer, the screen turns slightly crimson for an instant (like to using Scent of Blood). This causes the Dragonborn to fling an enemy back, and they take some time to get back on their feet. This is like to using Unrelenting Force, but it flings enemies a much shorter distance, and can merely be used on one enemy at a fourth dimension. Information technology is a type of power attack and drains stamina.
  • Werewolves have the power to roar and it is activated past pressing the power button, dispersing groups of enemies. This power can be swapped out for culling powers similar Howl of the Pack and Scent of Blood, by praying at the totems in the Underforge. These are acquired by the Radiant quests given by Aela after condign Harbinger.
  • The Dragonborn can power assault in Creature Form, by pressing both the left and right assault buttons at the same fourth dimension. The werewolf will quickly swipe with both claws. This assail is similar to power attacking with both hands when dual wielding.
  • There are likewise special critical impairment animations for the werewolf. In the cutscene, the werewolf will pounce on the target and either slash rapidly with claws or rip the victim's pharynx out with their jaws. Additionally, the werewolf may pick upward the victim and either bite their head off or take hold of their caput and toss them to the side. Like normal disquisitional animations, the Dragonborn cannot use any controls until the animation is finished.

Advantages

Perk tree

As a part of Dawnguard, the werewolf perk tree is included. By consuming the heart of a corpse as a werewolf, it is possible to gain points exclusively for the werewolf perk tree. These points can be used to unlock perks such as increasing the total damage inflicted, health and stamina when in werewolf form. Unless the Savage Feeding perk is taken, only humanoid enemies can be fed upon (with the exception of undead). Therefore, for fast leveling, it is highly recommended to have the Savage Feeding perk every bit presently equally possible, increasing the multifariousness of corpses that may be fed upon. The perk tree can just exist accessed when in beast course.

The werewolf skill tree includes eight perks.

Werewolfskilltreedawnguard.png

Perk Level Description Requirements
Bestial Strength 1 Do 25% more damage as a werewolf. None
2 Do 50% more damage every bit a werewolf. Level 1
iii Exercise 75% more damage as a werewolf. Level 2
4 Do 100% more damage as a werewolf. Level 3
Totem of Ice Brothers Werewolf Totem of Brotherhood howl calls Ice Wolves.* Bestial Forcefulness
Totem of the Moon Werewolf Totem of Brotherhood howl calls werewolves.* Totem of Ice Brothers
Totem of the Predator Werewolf Totem of Hunt howl has extended range, and shows whether the targets are not in combat, searching or actively in combat.* Bestial Strength
Totem of Terror Werewolf Howl of Terror affects even higher level creatures. Bestial Strength
Animal Vigor 100 point bonus to health and stamina in beast form. Bestial Forcefulness
Gorging Feeding heals twice as much health. Brute Vigor
Savage Feeding Able to feed off virtually expressionless creatures. Feeding off creatures instead of people only provides half the extended time. Gorging

*The quest "Totems of Hircine" must be completed before these will become usable.

Feedings

Each new perk requires a few more feedings than the final. A full of 164 people demand to be fed upon to consummate the unabridged tree.

Perks 1 ii 3 four 5 six 7 8 nine 10 11 Total
Feedings 5 six 9 11 13 xv 17 19 21 23 25 164

Disease immunity

The Dragonborn gains 100% resistance to all diseases (including Vampirism). This result is permanent as long as they do not employ the cure for Lycanthropy. In Dawnguard, however, if the Dragonborn chooses to get a Vampire Lord, it volition replace Lycanthropy just as Lycanthropy replaces Vampirism.

Shapeshifted

The Dragonborn's damage is base 20 and levels gradually until level 45, where base damage is 80, while as a werewolf the Dragonborn also gains 100 wellness and stamina, not to mention a much college sprint speed that makes them movement much faster and tin be utilized for long periods of time. Stamina also regenerates much faster, and power attacks are magnified. The standing and moving power attacks knock dorsum opponents more often, and the sprinting power assail gains a massive damage heave. The Dragonborn too has a risk to maul an opponent after knocking them down. Dissimilar traditional werewolves, the Dragonborn can transform at volition, during solar day or night, by using the Beast Form power. Actions while in werewolf grade do not count towards the Dragonborn'south normal bounty, unless someone sees the transformation, in which case a ane,000 gold bounty is added in the advisable concur. This makes it incredibly useful while doing many Dark Brotherhood missions. Also whilst transformed, wolves care for the Dragonborn as an ally unless attacked.

Ring of Hircine

The Band of Hircine, once obtained through the quest "Ill Met by Moonlight," will allow the Dragonborn to turn into a werewolf unlimited times a day. Equipping it will give the Dragonborn the "additional transformations" power which is lost after using it. To regain the power, the Dragonborn must re-equip the ring, at which point the power will be returned.

Frostmoon Pack

In The Elder Scrolls V: Dragonborn, Majni, the leader of the Frostmoon Pack at Frostmoon Crag on Solstheim, sells a set of four rings that heighten the abilities of a werewolf upon transformation into Beast Grade. The rings are only available to the Dragonborn if they are a werewolf, otherwise the members of the Frostmoon Pack are hostile towards visitors. The Ring of Bloodlust increases both damage and harm taken in Beast Form past fifty%. The Ring of Instinct provides an result like to the Slow Fourth dimension shout for xx seconds upon transformation into Beast Form. The Band of the Hunt allows for the regeneration of health in Fauna Grade. The Ring of the Moon increases the duration of Howls by 25%.

Shifting

As previously stated in the "Other" department above, the Dragonborn is limited to one change per day. When using the power Beast Grade, it is possible to transform no matter what the time of day or where the Dragonborn is located. To render to normal form, the Dragonborn must look 2.5 minutes, unless they accept fed on corpses, which adds 30 seconds per humanoid center consumed, 15 seconds per animal heart (merely with the "Savage Feeding" perk). Alternately, you may choose to wait 2 or iii game hours.

Giants

The Beast Form is useful for fighting against giants. Past using the sprint attack, the giant will be knocked downwards just similar any other foe, and they accept a long fourth dimension to get back up on their feet. During this fourth dimension the Dragonborn can continue attacking the Giant with no take chances of impairment. Equally before long as the giant is almost recovered from its stagger, the Dragonborn can just repeat to knock them downward again.

However the Dragonborn does demand to beware of the giants' pets, the mammoths. It is recommended that the Dragonborn kills them first. This can also exist done in werewolf grade easily. Simply ability assail the mammoths first, when the behemothic is approaching, knock him down equally stated higher up and continue attacking the mammoth. The Dragonborn should constantly be moving around to the back of the mammoth, to avert existence attacked, as the mammoth moves rather slowly compared to the werewolf. A werewolf'due south agility and the giant and mammoths' slow attacks as well give the Dragonborn a huge edge.

Disadvantages

No sleeping bonus

The Dragonborn cannot gain whatever resting bonuses when having lycanthropy. They also cannot gain the temporary bonus of Lover's Comfort (unremarkably gained by sleeping in the Dragonborn's firm when his or her spouse is present) while afflicted. Skill bonuses from continuing stones still apply normally. They as well still become the Father's/Female parent'south Love bonus.

Shapeshifted

Once transformed, the camera view is automatically moved to third person and cannot be changed back until afterwards the transformation wears off. The werewolf form is large, and and then has trouble fitting through narrow passages, and while in werewolf course the Dragonborn cannot access menus, maps, or items. This can exist troubling when in the wild, as the Dragonborn cannot view the map and tin can hands become lost. By "capsule" the werewolves claws, the werewolf can have on a less aggressive stance, along with allowing them to pan the camera. It is not possible to speak while shifted (unless a part of a quest is reached where a character starts a conversation with the Dragonborn. If this happens it is possible to reply to them even in werewolf class). Anyone unfamiliar with the werewolf form volition commonly flee or try to attack the Dragonborn. Whatsoever followers that the Dragonborn may have will not leave their service for simply transforming into a werewolf and will still follow and attack enemies, merely if the Dragonborn were to use The Odor of Blood or purposely damage the follower, they would abscond, and so it is brash to be careful around followers when in werewolf form. (Exceptions: When a follower is at as well high a level to be affected by Odor of Blood, they will shrug information technology off without consequences.)

The Dragonborn can feed upon fallen foes by activating them, this allows the Dragonborn to regenerate health. This is the just way to heal while in this form, equally spell-casting and passive health regeneration are disabled. Information technology also increases the elapsing of werewolf class by thirty seconds per person fed on. It is sometimes possible to feed on non-playable races, vampires, Falmer and Dremora can exist fed on.

If the Dragonborn goes nigh a town while transformed, the guards will attack on sight. To enter a town, the Dragonborn must wait in a hidden location until they revert to human being course.

Since all armor and weapons are unequipped when in Beast Form, the Dragonborn will non gain any skill points (one handed stays the same skill level later clawing foes to death).

Locks cannot exist picked and chests cannot be opened while in Creature Form, although followers with a sufficient lockpicking skill and lockpicks in their inventory can exist used to work effectually this, as they tin can and so be interacted with from far away and ordered to unlock locked chests and doors up to skilful level. confirmation needed They tin then loot the chests or containers, only volition not pick up most quest items, and some followers will refuse to steal.

Locked doors that require utilise of keys from the inventory cannot be opened in Beast Course. Nearly unlocked doors and gates can all the same be opened as a werewolf, but some narrow corridors were fabricated without the Beast Form size in listen, such every bit the secret passages at the end of most Nordic tombs; this can lead to the Dragonborn getting trapped or at least unable to traverse sure areas until they revert back into human form. Activation points such as bondage, levers and switches can be used in Fauna Form, except those where items must be dislodged before utilize (for example, certain switches in Raldbthar Deep Market.)

Weapon loss

When the Dragonborn leaves Fauna Course, all of their equipment will be placed in their inventory, and they volition have to re-equip it. There have been claims that the Daedric artifacts, Ebony Blade, Mehrunes' Razor, Daedric Sword, any kind of mace, and the Sanguine Rose bug when transformed and allow the Dragonborn to use them in werewolf class. On several occasions, Soul Trap will withal trap souls and fill soul gems. Very rarely the Dragonborn may have a blade or a bow in their hand equally a werewolf, but it will not impact combat. Using a blade in this grade will count towards 1 handed feel, but using a bow will not.

Depression armor

Initially this is not a problem, since the base armor value of Beast Class is better than well-nigh early on armor, simply in the tardily-game most enemies will exist able to quickly put the Dragonborn down with a few power attacks. This is peculiarly truthful on Master Difficulty. This problem is worsened by the lack of whatsoever ranged attacks, bated from launching opponents at each other.

Werebears

Werebear in The Elder Scrolls V: Dragonborn.

Main article: Werebear (Dragonborn)

Werebears are a dissimilar kind of lycanthrope present on Solstheim. In that location is no way for the Dragonborn to go i, Still the Conjure Werebear power can exist gained during the "Cleansing the Stones" quest, after cleansing the Creature Stone, allowing you to conjure 1 to fight past your side.

Unlike what the volume On Lycanthropy suggests, Werebears are not found in Skyrim in the game, and only on the island of Solstheim in The Elderberry Scrolls 5: Dragonborn.

Quests

  • Sick Met by Moonlight
  • Proving Honor
  • The Silver Hand
  • Totems of Hircine

Gallery

Trivia

  • During the first transformation no bounty volition exist accumulated, no affair how many people are killed. Information technology will not touch on relationships with characters. Autonomously from miscellaneous conversation and the odd compensation or two, murders committed as a werewolf have no consequences, unless a quest-giver is killed, in which instance their respective quest volition be lost.
  • An easy mode to gain werewolf perks is by using Beast Form during Civil War battles, equally enemies will keep actualization. However, their bodies will sometimes disappear shortly after dying, then it is important to feed as soon equally possible.
  • Werewolves tin move at normal speed (and dart) even if over-encumbered.
  • Fauna Course tin can be used as a quick fashion to travel as they dart faster than horses and it uses little stamina.
  • The feeding blitheness can be cancelled by roaring equally soon as it starts, or by capsule one's claws; health and bloodlust is still regained.
    • The animation tin likewise exist cancelled if the Dragonborn is either jumping or falling when attempting to feed.
  • Most characters that witness a transformation volition attack, no affair what bond is shared with them. Exceptions include followers in the Dragonborn's party, members of the Circle (including Eorlund Gray-Mane), members of the Dark Brotherhood, and the NPCs at The Ragged Flagon (if the Dragonborn is a member of the Thieves Guild). Members of the College of Winterhold and Vigilants of Stendarr volition attack if the Dragonborn transforms. Most Daedra worshippers will too take the werewolf form, probable due to the fact that lycanthropy was originally a "souvenir" from the Daedric Prince Hircine.
  • If the Dragonborn goes back into the cavern where the ritual was performed during the claret ritual, they can stay in the cavern for the first transformation without wreaking havoc in the streets.
  • It is stated in the Official Skyrim Strategy Guide that due to the strain of Lycanthropy the Dragonborn contracts from the Companions, they tin can change every night instead of waiting until a full moon.
  • The Dragonborn tin can use status irresolute spells, potions and food only before transformation (for example, spells like Ironflesh, Lightning Cloak, Muffle, a health regeneration potion or food with regeneration furnishings) and its effects will yet remain afterwards transformation.
  • When trying to get feedings for Dawnguard perks, if Soul Trap is cast on a corpse that has been fed upon, that corpse will give a 2d tick of progress.
  • Feeding progress can besides be doubled if the Dragonborn feeds on all corpses and then reverts from "Beast Class" and while remaining in the same zone uses the shout "Aura Whisper."
  • Later on the Dragonborn becomes a werewolf, concord guards will comment, "Is that...fur...coming out of your ears?," "Ugh. Take you been tending to your hounds? You lot olfactory property similar a wet dog," and, "I find your wolfish smiling... unsettling." They may still brand these comments fifty-fifty after the Dragonborn is cured.

Bugs

This section contains bugs related to Lycanthropy (Skyrim). Before adding a bug to this listing, consider the following:

  1. Please reload an quondam save to confirm if the issues is yet happening.
  2. If the issues is still occurring, please postal service the issues study with the appropriate system template  360 / XB1 ,  PS3 / PS4 ,  PC / MAC ,  NX / PS5 ,  XS , depending on which platform(due south) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using outset-person anecdotes: such discussions belong on the appropriate forum board.
Click to show
  • After defeating the wolf spirit and accepting a quest from Aela, the Dragonborn will be able to do the quest simply cannot end it, so the Dragonborn is stuck with Aela forever unless they load the previous saved game. This will non permit the Dragonborn to finish a Daedric quest in which a sacrifice is needed.
  • If a quiver is worn when transforming, it volition stay equipped but will exist clipped in the Dragonborn'due south skin.
  • When pond every bit a werewolf, emerging from the h2o will still play the breathing sound.
  •  PC 360 PS3  Occasionally it may not exist possible to cure the affliction during the course of the companion questline, clicking upon the brazier with a witches caput in in the Dragonborn'due south inventory has no effect.
    • The brazier may actually function at a later time, as this problems does not seem to be permanent. Cheque dorsum often to see if it has repaired itself.
    •  PS3  To avoid this, the Dragonborn can also drop all Glenmoril witch heads in inventory and practise a hard save. Load the save, pick upwards a single witch head, and the flame should activate.
    • Also, the Dragonborn can endeavour reloading a previous salvage and going back again
  • Sometimes when in beast class a random one handed weapon will be equipped, this ways that the finishing moves will commonly glitch which will zoom in on the target they volition stay still for several seconds and so collapse later on no other animations, it does non crash the game. Known weapons that this happens with are the Ebony Blade, scimitars, drinking glass swords, the Axe of Whiterun, arrows, the Mace of Molag Bal, the Drainheart Sword, ebony daggers, and Skyforge Steel war axes.
  • Sometimes when the Dragonborn dies and loads back, the roar ability will not piece of work.
  • During the first time going into Beast Form for the Companions, if the Dragonborn feeds while the screen is going blackness, they will exist stuck in 3rd person view.
  •  PC 360 PS3  There is a glitch that when the Dragonborn transforms into a werewolf the character will never change dorsum to human form. Can usually be fixed past waiting for a few hours.
  •  PC 360 PS3  After curing themselves by defeating their wolf spirit, all specific powers on their respective pages disappear, but on the general stats page where it says how many days were spent as a werewolf, the days continue to increase.
    • In addition to the above, this issues may also not be limited to merely the number of days as a werewolf on the stats page — guards can still periodically make remarks of the grapheme's supposedly cured Lycanthropy, such as the "wolfish grin" or the fur coming out of the character'southward ears, even so Rested Bonuses are however applied.
    • Utilize the following console command on PC: set playeriswerewolf to 0
  •  PC 360  Information technology is possible (through a rare glitch, equally becoming a werewolf usually cures all diseases, including vampirism) to be both vampire & werewolf at the same time.
  •  PC  Sometimes weapon enchantments will be depleted while using brute form.
  •  PC PS3  If the Dragonborn kills a dragon in werewolf form, they volition not collect its soul.
  •  PC 360 PS3  Although 100% disease resistance is listed nether Beast Blood in active effects, it is withal possible to contract other diseases, except Vampirism.
  •  360  If the Dragonborn has the Ring of Hircine equipped when they are cured of Lycanthropy, it can still be possible to change into a werewolf once per day despite the other furnishings disappearing.
  •  PC  Sometimes when running in beginning person after having reverted to normal humanoid form, a distinct loping move tin be observed. This does non become abroad with any combination of save/reload actions but will usually be corrected past entering/exiting beast course.
  •  PS3  If the Dragonborn becomes a werewolf while pond under water, it may be possible to run equally if they were on dry out state, just they may not dart.
  • Sometimes, Argonians will not have Beast Blood listed nether active furnishings
  •  PC  At that place is a bug that changes the characters appearance afterward transforming back to a human grade.
  • Lycanthropy may spontaneously cure itself and all related effects will disappear including related dialog from guards.
  •  360  If the Dragonborn has an enchanted weapon equipped when they transform, the enchantment volition however work.
  •  PC  Fifty-fifty though trolls are supposed to exist passive towards werewolves, it may be bugged to where they will attack or chase down the Dragonborn on sight.
  •  360  At present each perk point gained through feeding generates a corresponding indicate to be spent on the standard perk copse. Feed plenty to gain a perk point and revert to the normal form, spend the point and then render to animate being form and spend the point on the werewolf tree.
  •  360 PS3  Through the utilize of Conjuration and Cruel Feeding the experience gained from a feed upon corpse may be doubled past casting any raise dead spell on a corpse that has been fed upon already. The spell does not need to be able to raise said corpse just merely "tap it."
    • To analyze, get-go turn into Creature Form, kill and apply the eat corpse option on the trunk which will give a betoken towards another perk, wait until turned back into human grade, then use the "Reanimate Corpse" spell on any of the bodies already eaten while a werewolf. This volition grant an additional point towards another perk in the werewolf tree, and tin be done on any of the bodies that have been previously consumed. The spell does not actually demand to bring the dead back to life, it seems to work regardless if the torso is besides powerful for the spell.
  •  360  If the Dragonborn feeds when they change back they volition however become to human form but they will not be able to render or go to 1st person view
    • Fix: Plough into a werewolf again, and and then let it expire.
    •  360 PS3  Sometimes, in human form, kills volition count as perks towards the werewolf perk tree (Dawnguard simply).
  •  360  Power attacks are not affected by Unmerciful Strength. When the perk is maxed, normal attacks deal more harm than power attacks, only power attacks yet knock foes over so retain some utilize.
  •  PC 360 PS3 XB1  When you are killing an enemy while in beast grade and go a kill cam, the game may temporarily freeze, and so resume with the kill cam

Appearances

  • The Elder Scrolls Ii: Daggerfall
  • The Elder Scrolls 3: Bloodmoon
  • The Elderberry Scrolls V: Skyrim
    • The Elder Scrolls V: Dawnguard
    • The Elderberry Scrolls Five: Dragonborn
  • The Elderberry Scrolls Online

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Source: https://elderscrolls.fandom.com/wiki/Lycanthropy_%28Skyrim%29

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